Patch history
From Triangle Wizard Wiki
This is a list of all patches released after Triangle Wizard was born, provided here for information. Note that all patches not containing the R in the version number were released while the game was in beta testing phase.
Patch 8.01
- Pressing Z to target a specific enemy will now automatically set your summons to attack mode (instead of staying in follow mode).
- Pressing Z when not targeting an enemy will now cause your allies to rally at that point.
- Bless is now a circle 2 spell (was circle 1).
- Remedy is now a circle 2 spell (was circle 2).
- Slightly increased the amount of gold that monsters drop.
- Call Hero heroes no longer drop any gold.
- Several bosses have increased health.
- Erachna now casts Crusade at level 15 (was 3).
- Added ice; if water gets hit by a cold spell it freezes. If ice gets hit by a fire spell it thaws. Ice is normally passible.
- Added ice to several dungeon levels.
- Wall of Fire does not burn on ice.
- Lowered frequency of resistance powerups slightly
- Added 'global_settings.tri' file which contains all global constants and can be edited.
- Spell settings now modable using the 'spell_settings.tri' file.
- Removed 'spell_constants.txt' file.
- Added the controls section of the manual to the in game help file accessed by F1.
- Added guest monsters.
- Added the mod merger file.
- Fixed wall tunneling involving lava and water.
- Fire Sprites and Fire Elementals now take damage when touching water.
- You can now transverse water and lava without having swimming or fire immunity. You will travel more slowly though and take damage.
- Added acidic water.
- Dispel Magic now nullifies persistancy casting.
- Several bosses now cast Dispel Magic.
Patch 8.02
- Water now correctly slows you even when you are not breathing.
Patch 8.03
- Stay There command now correctly unaffects enemies.
- Spells now longer impart melee immunity.
- Death Storm and Fireball now have a larger chance to hit.
Patch: 9.01
- Fireball has now a larger chance to hit.
- Added Corpus Furia spell.
- Added Infection spell.
- Removed the 'Call Black Dragon' spell in favor of the 'Summon Avatar of Darkness' spell.
- Added 'Call of the Forest' spell.
- Air Elemental, Aerial Servants and other flying summoned creatures can now jump.
- Removed the 'Call Gold Dragon' spell in favor of the 'Summon Disciple of Light' spell.
- Added 'Wind Ward' spell.
- Fireball now counts as a solid spell.
- Removed the 'Conjure Air Elemental' spell in favor of the 'Conjure Elemental Servant: Air' spell.
- Removed the 'Conjure Earth Elemental' spell in favor of the 'Conjure Elemental Servant: Earth'
spell.
- Guest Monster chance increased.
- Removed the 'Conjure Fire Elemental' spell in favor of the 'Conjure Elemental Servant: Fire' spell.
- Removed the 'Conjure Water Elemental' spell in favor of the 'Conjure Elemental Servant: Water' spell.
- The 'Sacred Wrath' spell now no longer has gaps in its spell effect area.
- The 'Fury' spell may now be resisted with holy resistance.
- The Weather Mage now starts with the Wind Ward spell instead of the great hail spell.
- The Plague Harbinger now starts with the Corpus Furia and Infection spells instead of Slow and Pestilence.
- Added the Auramancer class.
- Death Spells now correctly work with unique monsters.
- Crusade Saints now cast Charm at a higher proficiency level.
- Ice now no longer teleports towards the next level.
- Solved a small lag bug.
- Added Belial and Asmodan as bosses (new boss level named Demonic Enclave just before the Halls of Anguish.
- Moebius now casts Call of the Forest and no longer teleports.
- Artica now casts Wind Ward and Corpus Furia.
- Valkor the Mad now casts Corpus Furia.
- The Arch*Lich now casts Infection.
- Frost Beam has been nerfed a little and has an improved animation.
- Recall Spirits and Animate Death have an improved animation.
- Added new Traps (incl. Virus Spire).
- Lightning Traps are now more powerful and have a longer reach.
- Added new creatures (incl. Bealnorn).
- Guest monster chance increased.
- 'Wind Walking' duration increased.
- Fixed fireball not exploding on non-destroyable walls
- Fixed bug where bosses could tunnel through walls.
- Flood now correctly produces toxic water when the environment is poisonous.
- Dweomer Caster now loses spell regeneration on level up.
- 'Stay there!' command replaced by the 'Move there!' command, and its text is now green.
- Added the 'enemy_health_mod' setting to global_settings.tri.
- Your starting spell is now no longer Magic Missile but a spell you can use.
Patch R 1.02
- Big void in Angel description in ingame manual removed.
- Flying player classes now correctly become translucent when influenced by invisibility.
- Gold no longer accumulates in the menu battles.
- Umbar has been slightly weakened.
- Added 'The Apostle of Greed'.
Patch R 1.03
- Drinking a healing potion while dying will no longer give your corpse a large health regeneration bonus.
- Added the Golden, Forsaken & Ascension Shrines.
- Records of player's deaths are now kept and can be accessed via the main menu.
Patch R 1.04
- Fixed a few spelling errors.
- You can no longer cast spells with a spell level of zero or lower.
- Thaumaturgic shrine now works correctly.
- Added Empty, Glowing & Desecrated shrines.
Patch R 2.01
- Fixed a few spelling errors.
- Prismatic Sphere loaded with the Infection spell will now release three virulent bolts instead of one.
- You can no longer receive non*integer gold values by buying in a shop.
- Renamed all characters originating from Diablo, Blood Omen, Age of Wonders and removed the copyright notice from these games.
- Characters who commited suicide now correctly turn up on the Tomb screen.
- Vampires can now die from more causes than blood hunger.
- Vampire drain life ability has been slightly weakened.
- Ice Throne's Stalagmite Guardians' melee damage has been reduced.
- Maze of Nameless Heroes's heroes's life has been halved.
- Fixed a bug in the death system.
Patch R 2.02
- A phoenix summoned via the Conjure Elemental Servant: Fire spell will now correctly engage in melee.
- Maevalin's end speech now fits in the message box.
- Added Maevalin and Disfigured Shrines.
- Fixed a small bug involving shops.
- Water, ice and lava now shows up at the minimap.
- Beautified the minimap.
Patch R 2.03
- Removed gap in ingame help file.
- Minimap now also shows the entrance and exit (once spotted).
- Added Color Blast spell.
- Added the Ocular Neophyte class.
- Added several new creatures and a new unique creature.
- Added Perplexing Shrine.
Patch R 2.04
- Deceased adventurers are now stored in a new file (bones.trs) and as such unique creatures and dead adventurers are now stored differently. This ensures future updates will not remove your slain heroes.
- Increased Color Blast's effective beam width.
- Added Odd Shrine.
- Added the Chant of Discord spell.
- Added Wild Mage class.
- Added several traps, creatures and a unique monsters.
Patch R 3.01
- Swirling Stars is now a circle one spell instead of level two.
- Auramancer now starts with Swirling Stars at proficiency level 3.
- Picking up a spell power up will now display the associated letter.
- Chant of Discord is now harder to obtain.
- Beautified GUI.
- Disfigured Shrine will now also grant you the selected spell in addition to the spell levels.
- Added ingame tutorial.
- Evaporate Wall now also releases meteorites.
Patch R 4.01
- Persistant Casting spell delay now adds to normal spell delay instead of setting it.
- Power ups will no longer appear on the exit stairs.
- Enchantment spells can now be combined with the Prismatic Sphere spell.
- You can now use persistant casting on allies.
- You can now channel hostile enchantments on enemy creatures, making them permanent as with persistant casting.
- Destroyed enchantment visuals will no longer linger in the upper left corner of the dungeon level.
- Persistant Casting will no longer allow you to cast spell level 0 spells.
- Anarchy now has a better chance of hitting the enemy.
- Sacred Wrath, Cold Breath, Fire Breath and Acid Stream can now hit flying creatures starting from a certain spell level.
- You now read info on the spell in a powerup by mousing over and pressing F2.
- You can now read info on your current, lastly upgraded or any other spell via F3.
- You can now get additional information on a creature by mousing over and pressing F2 (also works on traps).
- Fixed a few spelling errors.
- ESC will now prompt before exiting the game.
- Necromancer now correctly starts with Turn Undead regeneration.
- Your level is now displayed besides the XP bar.
- A score is now being kept and will be displayed in the Tomb should your quest end (for the better or the worse).
- Added Sacrifical and Shrouded shrines.
- Wall spells cast by traps now have a random facing.
- Added two unique shops which appear at random levels. One is guarenteed to appear before dungeon level 12. They are not without risks however!
- Cloud of Ashes now correctly only makes allies invisible, and it can now also cause confusion.
- Spell Levels now have a limit over which they cannot increase for the player. These are modable from the 'global_settings.tri' file.
- Spells you don't regenerate will be cast as an empowered spell. This will increase the spell level of the casting. This allows you to bypass the limit set above up to a certain amount.
- Wall destroying creatures can no longer phase through the level boundaries.
- Creatures fighting in the menu screens can no longer cast Cloud of Ashes.
Patch R 4.02
- Added Gelatinous cube.
- You can now unsummon creatures or release them from control by pressing DEL over said creature.
- Liches can now correctly no longer use the sacrificial shrine.
- Reaper and Grim Reapers now move more slowly.
- Flood now has an area of effect which increases with proficiency level.
- Fixed a small bug involving the F2 when used on creatures with death spells.
- Added three new unique levels which have a certain chance of appearing in a range of dungeon levels.
- Creatures in the Maevalin's Outlet Shoppe are now called Customers.
- Dark Elf now gains bonus resistance per level in all resistances (except physical and poison) instead of a greater chance to receive resistance powerups.
- Raise Wall now has an area of effect and has a chance to produce spiked walls. This chance increases with increased spell level.
- Added two new unique creatures. (incl. Gnome with the Wand of Death).
- Fixed melee enemies freezing after jumping over them in a straight line.
- Benificial Enchantments can only affect their intended targets. This also fixes a problem with persistant enchantments being transferred to nearby creatures.
- Added keymapping support.
- Pressing INS will now provide a list of basic information of every spell.
- There should no longer be any powerups lying on any stairs.
- Dweomer Casters can nog longer gain spell levels above the limit.
- New game menu now shows information about races and classes.
- Fixed a small bug involving geyser and jumping.
- Doors should no longer be generated atop any kind of stairs.
- Spell powerups which boost spells of current proficiency level zero now have a cost.
- There shouldn't be any more powerups underneath doors.
- Increased Pestilence's damage.
- Increased Fire Wall's damage.
- You now need to press ALT to descend stairs.
- You can also use ESC to quit messages.
- Added additional information to spell information screen such as damage, next level statistics, etc.
- Added a new shrine.
- Animate Dead and Recall Spirits can now be combined with Prismatic Sphere and Watcher.
- Autopickup is now off by default.
Patch R 5.01
- Baby Wyvern now only has 6 health (was 12) and deals less damage.
- Druid now correctly starts with the Entangle spell instead of the Slow spell.
- Suicide now requires a double confirmation.
- ALT+F4 or SHIFT+F4 now instantly close Triangle Wizard. This only works ingame!
- Doubled the radius in which friendly creatures will follow the protagonist when he/she uses the stairs.
- Burning now cures frozen and vice versa.
- Meleeing a frozen creature now has a chance removing this status effect. This violent shattering will cause some physical damage to said creature.
- Dealing physical damage of any source can also cause above shattering.
- Dealing non*physical damage has a chance to remove frozen without shattering.
- Gave the 'spell_settings.tri' file a complete make-over, making it easier to understand.
- Gaining levels in Watcher will now also increase the firing speed of the Watcher.
- Added the Charged Bolts spell.
- Azar the Burning can now also cast Charged Bolts.
- Misshapen now cast Charged Bolts instead of Chain Lightning.
- Added Eye of the Damned spell.
- You can now also use shift to pickup items and descend stairs.
- Added 52 new creatures, mainly to the later levels.
- Added several new traps.
- Added 7 new unique creatures.
- Fire Halo now gives fire resistance which increases with spell levels.
- Typical incantations of Fire Halo increased to 10 (was 7).
- Added two new unique levels.
- If a spell is empowered, spell information also shows stats for empowerment.
- You can now adjust hotkeys and letters assigned to spells via the INS screen.
- Dweomer Casters can no longer gain spell regeneration via powerups.
- Jump information is now included in creature information.
- Wizard melee damage decreased.
- Fixed a bug involving leveling up and Dark Gift.
- Champion monsters can now also have spells that are cast upon dying.
- Spellmantle can now be made persistant.
- Spellmantle is now a circle three spell.
- Pressing F2 over empty territory will now pauze the game and allow you to examine specific creatures.
- Traps can now also be hidden. They will only reveal themselves (and start firing) when a creature it considers hostile comes near.
- You can no longer use creature information on invisible creatures. Nor mouse over them.
- You can change letters associated with spells and modify hotkeys via the INS spell list.
- Increased succes chance for Wind Ward.
Patch R 5.02
- Maximum creatures allowed in dungeon is now 75 instead of 50.
- You can now turn shaded walls on via the gloval_settings.tri file. It is now on by default.
- Press ALT (or SHIFT) + U to create a character dump. A dump is automatically generated upon death. Press ALT (or SHIFT) + C to delete the character dump file.
- Game will no longer crash when going to the Tomb screen while there in noone in your tomb.
- Thaumaturgic shrine will no longer stack power ups.
- Persistant invisibility will not briefly reveal you anymore during the recast phase.
- Persistant spells can no longer be nullified when two creatures overlap.
- Persistancy now keeps original spell level.
- Dweomer Casters receive much less score from having spells (since they gain them for free). This avoids having Dweomer Caster characters with a huge score in low levels.
- Dweomer Casters can now pick up regeneration powerups for Magic Missile and Dweomer Thief again.
- Dweomer Casters can no longer buy regeneration powerups in stores.
- Spiked walls are more random in appearance.
- Nymph Dweomer Casters can no longer regenerate spells on the first level.
- Added several new classes (thx Sealer ;)).
- Spell selection via letters will no longer require you to scroll past the same spell multiple times after rearranging letters.
- Using letter selection will no longer let you select spells which you don't have.
- Projectiles can no longer penetrate walls when those walls are being visited by a creature that can walk through walls.
- Added the Gnome as a playable race.
- Cerebremancers now also start with Anarchy.
- Creature information now also shows active effects.
- Fixed a minor bug involving shattering.
- Added Dragon Emulator class (thx. Planeswalker!)
- Fixed a major bug involving friendly buff spells cast upon dying.
- Toxic water can now contaminate or dillute nearby water or toxic water over time.
- Made the tail of the Cyclone Blast larger.
- Electrical damage does 25% more damage to creatures near water.
- Electrical damage does 50% more damage to creatures submerged in water. (i.e. non swimming creatures).
- Fire damage does 50% less damage to creatures in water.
- Being in water will douse fire. (i.e. remove the burning effect).
Patch R 5.03
- Fixed some bugs involving persistancy and channeling being unable to be turned off.
- Fixed a bug with persistancy and Liquid Form spell.
- F2 examine screen now shows gibberish names while the player is confused.
- Dweomer Thief will now no longer reset proficiency levels on spells you don't know.
- Dweomer Thief can now correctly be resisted by magic resistance.
Patch R 5.04
- Fixed a rare bug where water/lava slowness was made permanent if the exit stairs was flooded.
- Exiting the INS screen will now set the selected spell to be the current one.
- Fixed a minor bug involving Dark Gift and picking up melee damage powerups.
- Fixed an exploit where you could permanently increase your melee damage by using a specific shrine.
- Leveling up will now remove Fury and Dark Gift enchantments instead of halting leveling up until they run out.
- Persistancy settings are now unchanged by dispel magic or by changing dungeon levels. Your spells will still be removed though, but the settings remain constant.
- Soulstealer now casts Dweomer Thief at level 3 instead of 5.
- A few balances changes were made to several Council Members.
Patch R 5.05
- Increased Ice Shards damage (slightly).
- Pharaoh will no longer taunt the player for cowardice long after he is killed.
- Added the Manipulate Device spell.
- Added some variety to the random names generator for champion monsters.
- Added Summon Demonic Servant spell.
- Added Cloak of Winter spell.
- Added the Arcane Sanctum spell.
- Increased amount of gold to be found by 13%. (in order to compensate for dilution by the increasing number of spells).
- Added many new traps.
- Added the Poison Nova spell.
- Added the Vampiric Drain spell.
- Vampire gains a synergy bonus with the Vampiric Drain spell.
- Gnomes now also have an affinity with Manipulate Device (along with Invisibility).
- Infernal Disciple now has the Summon Demonic Servant spell instead of the Summon Avatar of Darkness spell.
- Added Lord of the Night and Arcane Trickster classes.
- Supernatural damage now correctly has a color.
- Approximately 90 new creatures and a few new uniques.
- Fixed small typo in character dump.
- Increased the average number of incantations of the Charm spell to 6 (was 3).
- Removed spell information from F1 menu. The F3 menu is much more efficient.
Patch R 5.06
- Added mouse wheel support.
- Empty hotkeys will no longer link to the Magic Missile spell.
- Halved the chance on Incarnate appearance.
- You can now also use the numpad to walk around. And use the numpad 5 to jump and 0 to drink a healing potion.
- Added 40 new creatures (mostly to the final stages in Hell) and one new unique. It also adds numerous unique dragons.
- Starting from spell level 21, Summon Demonic Servant now has a chance to summon a greater demon. Beware though as the demon's disposition is not guaranteed.
- Fixed several bugs that could crash the game.
- Wind Ward now also protects against Tornado and the Umbral Blot's vortex ability.
- A summoned hell hound is now correctly named 'Summoned Hell Hound'.
- Uniques which are hostile to all can now correctly have loyal minions.
- Tornado visual will no longer carry over to a new level.
- Added a new unique level.
Patch R 6.01
- Vampiric Drain can now correctly heal allies.
- Added the Library.
- Fixed a few typos.
- Fixed a bug that could crash the game is you rolled the mouse down whilst starting a new game.
- Characters who don't have permanent death switched on won't be displayed in the tomb anymore when they die (only when they ascend).
- Fire Halo will now grant lava walking from the start.
- Fixed a bug with storage powerups when a spell level is maximized.
- Added items.
- Slightly lowered the occurance of resistances powerups.
- Added support for GML code for the melee event for creatures.
- Added support for increased casting rate modifiers.
- Added support for increased regeneration modifiers.
- Added Alchemical Shrine.
- Added the Spectre race.
- Increased Lich race's health regeneration rate.
- Unexploded Evaporate Wall particles will no longer be transported along the player to the next level.
- Heroes and champion monsters that cast spells move around more.
Patch R 6.02
- Manipulate Device spell can now correctly be targeted.
- Added message about maximum item carry capacity to F1 screen.
- The Tournament can now be won. In addition several awards can be won by the player.
- Fixed a few typos.
- Small chance that players start with a family heirloom (rare item).
- Added several new item suffixes and prefixes.
- Rare items now allow several more prefixes and suffixes.
- Fixed a bug where rare items wouldn't work with all prefixes and suffixes.
- The Rebellion can now be won by either side and there is an item reward unique for both outcomes.
- You can now give spare items to your summons/allies by pressing PageUp on them. Each may only equip a single item at the time though!
- Uniques generated with a random item now have that item equipped (if possible and when it isn't a use once item).
- Boss monsters now all drop items, and have a higher chance of dropping rare or unique items than normal monsters.
- Characters killed by the use/misuse of magical items now have a unique cause of death instead of suicide.
- Creature info now displays if a creature carries an item.
Patch R 6.03
- Bosses now always drop items.
- Added the 'of betrayal' item suffix.
- Spectre spell delay now does regenerate but at a slower rate.
- Added about 40 new unique items.
- Changing items now consumes stamina and requires the stamina bar to be full (thus you can no longer switch items constantly in combat).
Patch R 6.04
- Special potions can be used more often before they dry up.
- Added Tomes of Power.
- Decreased loading times dramatically.
- Added a tutorial section on items.
- Player score is now always an integer value.
Patch R 6.05
- Slower incantation regeneration and slower casting are now correctly listed in the character info screen.
- Increased/decreased magic item finding chance is now also displayed.
- Soulstealer now has 170 hitpoints (was 240).
- Character dump now also lists whether a particular item was equipped at the time the dump was made.
- Character dump now also lists item quality values.
- Added the 'of Clairvoyance' item suffix.
- Unseen Ones are now much more difficult to see.
- Modified casting rate and spell regeneration rates due to items are now shown in the spell information screens.
- Added the Poison Darts spell.
- Added a few traps, creatures and unique monsters.
- Added the Assassin class.
- Prismatic Spheres now retain more of the original spell level.
- The anti-magic screen spell now also has a chance at converting spells.
- Anti-magic screen will no longer reflect Dispel Magic spells.
- Increased Anti-magic screen typical incantations.
- Character dump now also displays amount of healing potions and the game's version.
- You can now press left and right in the new game menu to scroll between class and race selections. Pressing left or right on your character's name will generate a new random name (pressing right will also randomize class and race).
Patch R 6.06
- Call of the Forest can now be correctly made permanent.
- Added the Elementalist class (or classes).
- Spell info now also shows the sphere/element a spell belongs to.
- Added many new shrines (incl. Elemental, Canaan, Dreaming and others).
- Maevalin can now cast Poison Darts.
- Fixed a small error in the Healing Water dynamic spell info.
- Changed unidentified item text to something in correct English (I hope).
- Added extra line between items in character dump.
- Character dump generated on character's death now contains all items identified.
- There is now also a shrine which identifies all unidentified equipment.
- Increased chances of finding an item to unidentified.
- You can now pay a shopkeeper to identify an item for you.
- Anarchy and Charm have a small chance to let you forget identification when cast on a player.
- Added the Halfling race.
- Dark Gift now deals its damage as an additional strike and only that second strike counts as death damage.
- Dark Gift no longer prohibits a change of items.
- Incantations can now be obtained beyond the regenerative storage. This should make incantation powerups more useful.
- Gnomes can buy spell powerups one spell level cheaper (thus making their advantage of having a bonus spell level more useful).
- Knockback is now modified by a factor depending on the damage of both individuals. This means weaker mages will be thrown around more while though grizzly mages stand their ground.
- Summoned creatures and allies will now spread out more while following their master.
- Decreased Cold Breath damage but increased its typical incantations.
- On higher levels dispel magic will, after dispelling something, haunt the caster's of the spell it just dispelled and stop him from casting enchantment spells on himself for a short while. An higher level dispel can also dispel multiple enchantments on the same target.
- Manipulate Device particles no longer persist between levels.
Patch R 7.01
- Fixed a few typos.
- You can no longer store spells beyond some limit plus storage, so increasing storage does have uses for a Dweomer Caster.
- The cost of identifying items at a shopkeep has been lowered.
- You can now also gamble for items at a shopkeep.
- Elementalist gets a small score penalty just like the Dweomer Caster for getting free spell levels (which increase score).
- Fixed minor Fire Halo graphics glitch.
- After buying a spell upgrade the shopkeeper asks if you want to buy another such upgrade for the same spell. This speeds up buying multiple spell levels for example.
- Price of upgrades now only depends on the number of those upgrades already obtained and not spell level.
- Sorcerer now gets an intrinsic bonus to casting speed and regenerates starting level 4 spells.
- Breath spells (e.g. Cold Breath) now travel along walls instead of bouncing off them.
- Assassins now get one additional Poison Darts level and the Entangle spell.
- Greed and Wealth suffixes can now be found on any item.
- You can now also press left and right on the new game screen to adjust permadeath.
- Fixed a bug where transferring an item to a summon and then recollecting thatsame item could crash the game later at various points.
- Added side passages.
- Added quests.
- Added the Qismat shrine.
- You can now press Page Down to toggle health bars.
- Character dump now only identifies items on death when permadeath is on (or when you commit suicide).
- Spell list is now colored coded for elementalists (and for those cursed by an Elemental Shrine).
Patch R 7.02
- Health bars are now invisible when the player is confused.
- Higher levels of Corpus Furia now decrease time the corpses take to explode (i.e. they explode quicker).
- Doubled chances for Manipulate Device to work.
- Liches regenerate health faster.
- Harmful enchantment spells now correctly seek out targets randomly if put in to a Prismatic Sphere (or is cast on death by some monster or trap).
- Poison Nova will now correctly work with Prismatic Sphere.
- A single creature will only take damage from Poison Nova once.
- Haste now increases speed in a more continuous way. Increases faster, but starts lower.
- Changed damage of Dark Gift spell.
- Changed the Fury spell damage.
- You can now switch items regardless even with Fury, Haste or Slow active.
- Leveling up no longer removes Fury and Dark Gift enchantments.
- Weird Shrine and damage powerups now works with Dark Gift or Fury enchantments active.
- Player will no longer walk away after starting a new level.
- Entangled creatures will now correctly drown/burn.
- You can no longer gamble during the tutorial.
- Spell level cap is now more strictly enforced.
- Using a scroll of Death while undead will now grant the user +15% max health.
- Dropping an item in a shop will prompt the player if he/she wishes to sell.
- Stoning now has a small knockback effect.
- Added support for "on_cast" GML scripts for unique and normal creatures.
- Added many new item suffixes and prefixes mostly designed for casters.
- Added the Fey race.
- Increased chances of rings and amulet drops.
- Added the Archmage class.
- Lowered unique item quality level (thereby reducing shop price).
- Lowered gold drop rate (to counter the fact that you can now sell items for increased profits).
- Lowered halfling magic finding chance (you have to admit it was a little too high).
- Added the Treasure Hunter, Priest, Dungeon Master and Paladin classes.
- Added support for items to boost individual spell regeneration and castingspeed as well as ignoring resistance, extra spell damage and extradamage for all spells.
- Persistancy and Channeling will now also benefit from increased casting rate.
- Almost every class now has an additional bonus to set it more apart from the others. (I would list them here, but it would make the notes a bit long).
- Added 11 new unique items.
- Fixed a few typos.
- Items taken from corpses will have the name of the victim in the description.
- Flame Arrow now looks slightly different.
- Fixed the very persistant bug which could cause the game to crash and lead to item corruption.
- Added more modifiers to random generated champion monsters.
- Creature info screen will split into two when it becomes so long it can't fit into the screen.
- Shopkeep will now comment if you identify an item and it has no properties.
Patch R 7.03
- Lord of the Night now correctly gains a 10% cold damage bonus to all spells.
- Cost of identification is lowered.
- Added Rituals of Fate and Identification.
- Incantation powerups will no longer reset your spell level to level one if you have no storage in it. It will only do this when your storage is zero and your spell level is less than one.
- Class bonus is now detailed in the New Game menu.
- Fixed a bug where item suffixes would not work properly.
- Added the '77th Staff of Getter' unique item.